GameDB AI label
AI in 5 of 8 areas- In-game AINot used
- CodeNot stated
- ArtPartial
- Music & SFXCore
- VoiceNot stated
- WritingPartial
- TranslationPartial
- MarketingPartial
Many ambient and creature sound effects were generated with AI; the music tracks were also AI-generated.
AI-generated concept images were converted into 3D meshes; the developer cleaned, rigged and animated them, and used AI for some interface icons.
Dialogue was written with AI assistance and reviewed by the developer.
In-game translations were made with AI assistance and reviewed by the developer.
Some store and marketing images were created with AI image generation and edited.
- Not used, per the developer
- In-game AI
- Not mentioned
- CodeVoice
Read the full disclosureQuoted from the Steam store page
Some content in the game was created during development with the help of generative AI tools and then edited, assembled and integrated by the developer:
- 3D models: Concept images were generated with Higgsfield and converted into 3D meshes with Tripo. The developer then cleaned, split, rigged and animated them by hand in Blender.
- Sound effects: Many ambient and creature sounds were generated with ElevenLabs and selected and mixed by the developer.
- Music: The music tracks were generated with the AI music generator makebestmusic.com and selected and integrated by the developer.
- Some interface icons as well as store and marketing images were created with AI image generation and then edited.
- In-game text: Dialogue and translations (English, French, Spanish, Japanese, Chinese) were written or translated with AI assistance and reviewed by the developer.
Gameplay design, game systems, world layout and the final selection of all content were done by the developer. No content is generated by AI while the game is running.


For Bumble's Sake



