GameDB AI label
AI in 5 of 8 areas- In-game AINot used
- CodeNot stated
- ArtPartial
- Music & SFXPartial
- VoiceNot stated
- WritingAssist
- TranslationAssist
- MarketingPartial
AI image generation was used for material atlases and references for fish and seafood models, which were then refined and prepared for the game.
Some soundtrack portions use AI-authored scores rendered offline with software instruments and synthesis.
AI-generated promotional covers and a title logo were prepared for store, library and trailer branding.
AI tools assisted development of fixed story, quest and dialogue text.
AI tools assisted with offline localization drafts.
- Not used, per the developer
- In-game AI
- Not mentioned
- CodeVoice
Read the full disclosureQuoted from the Steam store page
AI tools assisted development of fixed story, quest and dialogue text, offline localization drafts, and portions of the soundtrack. AI-authored musical scores were rendered offline using software instruments and synthesis. Two food and pantry material atlases were created with an image-generation tool and applied to game meshes. AI-generated illustrated promotional covers and a separate title logo are also prepared for Steam store/library artwork and trailer branding. Gameplay screenshots are native game captures, not generated illustrations. Twenty-three marine fish models were created from original AI-generated reference images using Tripo Studio, then refined, rigged and animated in Blender. These include the Longhorn Cowfish, Ribbon Eel and Leafy Seadragon, plus twenty additional species including reef fish, eagle and sting rays, sharks, a moray eel, frogfish and flyingfish. Three seafood dish models (whole grilled fish, sashimi and fish stew) were also created from original AI-generated reference images using Tripo Studio, then refined, rigged with serving motions and optimized in Blender. These assets are prepared before distribution. The game does not connect to an external generative AI service or generate new AI content during play.


Nowhere to Land



