GameDB AI label
AI in 5 of 8 areas- In-game AINot stated
- CodeCore
- ArtPartial
- Music & SFXNot stated
- VoiceNot stated
- WritingCore
- TranslationPartial
- MarketingPartial
An AI coding agent wrote the majority of the code under the developer's direction and review.
In-game text was written with an AI assistant under the developer's direction.
Slash and healing effects, spectators, and hunting-ground patterns were drawn by programs written by AI; other visual assets are purchased or licensed.
AI language models wrote or translated every in-game language except Japanese; these versions were not reviewed by native speakers.
AI generated the title logo, store capsule, library artwork, and app icon; AI also drafted or translated store descriptions, with English and Japanese descriptions reviewed and edited.
- Not used, per the developer
- None
- Not mentioned
- In-game AIMusic & SFXVoice
Read the full disclosureQuoted from the Steam store page
The majority of the code is written by an AI coding agent (Claude) under the developer's direction and review.
The title logo, the store capsule and library artwork, and the application icon were generated by the developer with an AI image generator (ChatGPT); the developer only cropped, resized and cut them out from their background.
The English and Japanese store description was drafted with an AI writing assistant and then reviewed and edited by the developer; the store description in every other language was translated from English by AI (Claude) and has not been reviewed by native speakers.
The in-game character, monster, background and effect art and the fonts are mostly purchased or licensed assets, and none of the purchased assets are AI-generated. The exceptions are the slash and healing effects, the spectators in the stands and the ground patterns of the hunting grounds, which were drawn by programs written by AI (Claude), not by an image generation model; the cutting out, combining and recoloring of the purchased assets and the shapes and light effects the game draws on screen at runtime (such as the match cut-ins) are also done by programs written by AI (Claude).
The in-game text was written with an AI assistant (Claude) under the developer's direction; every language other than Japanese was written or translated with AI language models and has not been reviewed by native speakers.


Desktop MMO Guild Manager



