GameDB AI label
AI in 3 of 8 areas- In-game AINot used
- CodeAssist
- ArtNot stated
- Music & SFXNot used
- VoiceNot used
- WritingPartial
- TranslationNot stated
- MarketingPartial
Korean dialogue, messages and in-game text were written with AI assistance.
Store page text was drafted with AI assistance and reviewed by the developer.
AI coding assistants helped write the source code and Python scripts used to build the 3D models in Blender.
- Not used, per the developer
- In-game AIMusic & SFXVoice
- Not mentioned
- ArtTranslation
Read the full disclosureQuoted from the Steam store page
Pre-generated content: Source code was written with the help of AI coding assistants (Claude and Codex). The 3D models (house, vehicles, camping gear, world terrain and creatures) were built in Blender using Python scripts that were written by AI coding assistants; they were not produced by an image or 3D-model generator. Surface textures are CC0 scans from sources such as Poly Haven and ambientCG. Most sound effects were synthesized from scratch with our own numpy/scipy code; the rest are CC0, public-domain or CC BY recordings (credited on the store page). The game contains no AI-generated voice and no AI-generated music. The Korean dialogue, messages and in-game text were written with AI assistance. Store page text was also drafted with AI assistance and reviewed by the developer.
Live-generated content: None. The game does not generate content with AI while it is running.


Wanderhearth



