A cozy junkyard-cleanup and automation game. Clear the heaps with a crowbar, put helper drones to work, build machines that recycle junk, collect silly curios for the museum, and find out what is sleeping beneath the clouds at the heart of the junkyard.
AI image tools created sprites, backgrounds, icons, illustrations and store art from the developer’s descriptions; the developer selected, edited and assembled them.
MarketingPartial
AI image tools were used to create store art, which the developer selected, edited and assembled.
CodeAssist
AI tools helped the developer write program code.
Not used, per the developer
In-game AIWriting
Not mentioned
Music & SFXVoiceTranslation
Read the full disclosureQuoted from the Steam store page
Junkbloom is a solo-developed game. The game design, writing, direction and curation are by the developer. AI tools were used during development: to help write the program code, and to generate and process the game's artwork (sprites, backgrounds, icons, illustrations and store art were created with AI image tools based on the developer's descriptions, then selected, edited and assembled by the developer). The game does not generate any AI content while you play.
Why it’s here: 1 Steam follower. Upcoming games rank by Steam follower growth over the last day and week, weighed against the audience they already have. Released and upcoming games are charted separately; estimates and stars are never mixed in.
Made by
Developer
AB
Alena Bakula
Developer on SteamPublished by Solo Game Studio
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