Build a freight empire on a watercolor-style map of the real world. Start in 1980, 2000 or 2030 with one truck and one driver, take jobs across 207 countries, weather storms, rivals and tired drivers, and grow a fleet where every risk is visible before you take it.
AI image tools helped create much of the artwork, including scenes, portraits, illustrations, map decorations and interface art; the developer selected, edited and composited the images.
Music & SFXPartial
AI-assisted tools were used to create the music in the trailer.
MarketingPartial
AI-assisted tools were used to create the music in the trailer.
Not used, per the developer
In-game AICodeWriting
Not mentioned
VoiceTranslation
Read the full disclosureQuoted from the Steam store page
Much of the artwork in Convoy Inc. was created with the help of AI image tools, including job and event scenes, driver portraits, truck and city illustrations, map decorations and parts of the interface art. Every image was selected, edited and composited by the developer to fit the game's vintage atlas style.
The illustrated story scenes and the music in the trailer were also created with AI-assisted tools.
The game's design, code, systems, map data and all written text were created by the developer. The game does not generate any AI content while it runs.
Why it’s here: +1 follower this week. Upcoming games rank by Steam follower growth over the last day and week, weighed against the audience they already have. Released and upcoming games are charted separately; estimates and stars are never mixed in.
Made by
Developer
EY
Erhan Yıldırım
Developer on SteamPublished by Pixcodream
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