A short incremental game where you play as Commander, leading a squad of flat 2D shapes against an invasion of 3D ones. Clear timed waves, collect scrap. Upgrade 200+ skills in a skill tree, from squad damage to time-bending perks. Designed to be completed in around 4 hours.
Some code was written with an AI coding assistant, then reviewed and tested by the developer.
ArtPartial
In-game sprites, characters and levels include AI-generated visuals; AI also helped with concept mocks and UI layout drafts.
MarketingPartial
AI tools helped create the store artwork, which the developer directed, chose and refined.
Not used, per the developer
None
Not mentioned
In-game AIMusic & SFXVoiceWritingTranslation
Read the full disclosureQuoted from the Steam store page
AI tools helped during development with the concept mocks, UI layout drafts and the store artwork. All of it was directed, chosen and refined by the developer. The in-game sprites, characters, levels and game design are mixed of AI tools generated, others were hand-made or from licensed asset packs. Some code was written with an AI coding assistant and then reviewed and tested by the developer.
Why it’s here: 1 Steam follower. Upcoming games rank by Steam follower growth over the last day and week, weighed against the audience they already have. Released and upcoming games are charted separately; estimates and stars are never mixed in.
Made by
Developer
HS
Hanzly Studio
Developer on Steam
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