A first-person dream in rectangular prisms. Wander 27 corrupted memories of light and geometry: bend light through prisms, recall platforms that aren't there, ride a light cycle, and face the Warden, a giant soldier the war forgot.
Read the full disclosureQuoted from the Steam store page
Memory Access Violation was made by a solo developer working with an AI coding assistant, which was used during development:
Code and level design: much of the game's code, including the level-building tools, puzzle layouts, enemy behaviour and vehicle handling, was written with AI assistance. The developer directed, playtested and revised every level. Puzzle solutions were checked by automated solvers so each one is fair.
Visuals: the game's environments, vehicles, mechs and enemies are built in code from simple geometric shapes and custom shaders. No AI image generators were used for in-game art.
Why it’s here: 1 Steam follower. Upcoming games rank by Steam follower growth over the last day and week, weighed against the audience they already have. Released and upcoming games are charted separately; estimates and stars are never mixed in.
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DL
De La Guardia Games
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