GameDB AI label
AI in 4 of 8 areas- In-game AINot used
- CodeCore
- ArtPartial
- Music & SFXCore
- VoiceNot stated
- WritingNot used
- TranslationNot stated
- MarketingAssist
AI coding assistants wrote most gameplay code, tooling and automated tests from the developer’s direction; he reviewed, playtested and revised the work.
Music was generated with AI, then selected, arranged and edited by the developer.
Many in-game models and textures were made with AI-assisted Blender scripts; some painting and key-art images began as AI-generated images and remain in the game.
AI image generation helped create promotional concepts for planning; they were not intended to ship as finished art.
- Not used, per the developer
- In-game AIWriting
- Not mentioned
- VoiceTranslation
Read the full disclosureQuoted from the Steam store page
Misty and the Last Breeze is a solo-developed game made with a lot of AI assistance. Here is how AI was used.
Code. The game is built in Godot. Most of the gameplay code, tooling and automated tests were written with AI coding assistants (Claude Code and Codex), working from my design direction, and reviewed, playtested and revised by me. Design decisions, level layouts, movement feel and what ships are mine; the assistants do much of the typing.
3D models and art. Many in-game models and textures were made in Blender through scripts written with AI assistance, often rebuilt from concept images. Some of those reference images were generated with AI image tools. Other visuals, such as shaders, UI and effects, are authored in code. Painting and key-art images in the game that began as AI-generated images are kept as AI-assisted work.
Music. Music is generated with Suno and then selected, arranged and edited by me. Ambience and sound effects are mostly synthesized in code (procedural audio) rather than sampled from other artists.
Mockups and planning. I use ChatGPT's image generation for mockups, mood boards, UI layouts and promotional concepts while planning. These are for exploring ideas; they are not meant to ship as finished art unless noted above.
What is not AI. The game itself has no runtime AI: every enemy, NPC, line of dialogue and level is fixed content that I designed and authored. Nothing is generated or adapted while you play.


Misty and the Last Breeze



