A story-driven tactical RPG in the spirit of the 16-bit classics. Raise a found-family army of 60 heroes, recover the lost Words that sang the world into being, and stand against the Hollow Cantor — a grieving priest unsaying the world one note at a time.
Generative AI created the character portraits, battle poses, map sprites, painted battlefields and towns, cutscene stills, and icons; the developer reviewed and edited them.
Music & SFXCore
Generative AI created the music, which the developer reviewed and edited.
Not used, per the developer
In-game AI
Not mentioned
CodeVoiceWritingTranslationMarketing
Read the full disclosureQuoted from the Steam store page
Pre-generated: the game's art (character portraits, battle poses, map sprites, painted battlefields and towns, cutscene stills, icons) and music were created with generative AI tools under the developer's direction, then reviewed, edited and assembled by the developer. Live-generated: none. No AI content is generated while you play.
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Made by
Developer
ML
Matt Lionheart
Developer on Steam
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