GameDB AI label
AI in 4 of 8 areas- In-game AINot used
- CodeNot used
- ArtPartial
- Music & SFXPartial
- VoicePartial
- WritingNot used
- TranslationNot stated
- MarketingPartial
Some 3D models and a few illustrations were made with generative AI, then selected, corrected, adapted and integrated by hand.
Some sound effects were made with generative AI; the music was composed, mixed and mastered by a human.
Character voices were made with generative AI, then selected, corrected, adapted and integrated by hand.
Some trailer and store images were made with generative AI, then selected, corrected, adapted and integrated by hand.
- Not used, per the developer
- In-game AICodeWriting
- Not mentioned
- Translation
Read the full disclosureQuoted from the Steam store page
We're a small studio, and to make it this far we used generative AI tools during development to help create some of the 3D models, a few illustrations, the character voices, some of the sound effects, and some trailer and store images. All of that material was selected, corrected, adapted and integrated by hand.
Made by hand, without AI: the game design, every system and all the code, the story and writing, the balance, the levels built piece by piece, and the music, composed, mixed and mastered by Agustín Colom.
The game does not generate any AI content while you play.


The Long Watch



