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AI use

  • In-game AI
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Dawnheart Keepers cover art
Games/Upcoming/Casual/Dawnheart Keepers
Release: November 2026

Dawnheart Keepers

by ssj2rich ·published by Temp-Channel ·Casual, Indie, Strategy

AI created illustrated art, English and Hebrew voice-over, and some sound effects; music is not AI-generated.

Art (Core)Voice (Core)Music & SFX (Partial)Marketing (Partial)
Wishlist on Steam
OverviewSummaryHow AI is usedGrowthRankingsDeveloperSimilar games
Dawnheart Keepers

Overview

Dawnheart KeepersDawnheart Keepers

Hold the line across a voice-acted 21-mission campaign, or begin a Long Dawn run: a generated board, no gold, and a card draft after every wave. Ten spires, 41 foes, online co-op for up to 9 Keepers, 6v6 Rival Keeps, and a level editor with Workshop. Fully voiced in English and Hebrew.

CasualStrategyRoguelikeTower DefenseRoguelite2DColorfulFantasyLevel EditorModdable

Summary

Steam followers—Counting followersSteam · public
Followers 24h—Tracking since Sep 23, 2026Steam · daily
7-day growth—Tracking since Sep 23, 2026Sep 18 – Sep 24
Wishlists—Waiting for the follower countGameDB estimate

AI disclosure

How AI is used

Source: Steam AI disclosure · checked Sep 24, 2026

GameDB AI label

AI in 4 of 8 areas
  • In-game AINot used
  • CodeNot stated
  • ArtCore
  • Music & SFXPartial
  • VoiceCore
  • WritingNot stated
  • TranslationNot stated
  • MarketingPartial
ArtCore

Image-generation models created the illustrated menu and story backgrounds, story scenes, world map, portraits, and upgrade-card plates.

VoiceCore

AI generated the English and Hebrew voice-over from developer-written scripts.

Music & SFXPartial

Sound effects were generated from written prompts or synthesized procedurally in code.

MarketingPartial

AI-assisted content was also used in the trailer and store art.

Not used, per the developer
In-game AI
Not mentioned
CodeWritingTranslation
Read the full disclosureQuoted from the Steam store page

Some of the content in Dawnheart Keepers was created with the help of generative AI tools during development. All of it was made before release: the game does not generate anything with AI while you play, and it never connects to an AI service.

What that covers:

- Illustrated art - menu and story backgrounds, story scenes, the world map, character and tower portraits, and the upgrade-card plates - was made with image-generation models run locally on the developer's own machine, from prompts the developer wrote.

- The English and Hebrew voice-over was generated with ElevenLabs from scripts written by the developer.

- Sound effects were generated from written prompts, or synthesised procedurally in code.

All of it was reviewed, edited, curated and tested by the developer before it shipped, and the same applies to the trailer and store art.

The music is not AI-generated. It is written as code and synthesised by the game itself while you play, the way game soundtracks were built before recorded audio.

CorePartialAssistPlaceholder

Followers

Growth

Steam followers

Daily snapshot of public Steam data

Collecting dataGameDB started tracking this game on Sep 23, 2026. The chart fills in as daily snapshots arrive.

Upcoming chart · Sep 18 – Sep 24

Rankings

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Upcoming games rank by Steam follower growth over the last day and week, weighed against the audience they already have. Released and upcoming games are charted separately; estimates and stars are never mixed in.

Made by

Developer

SS

ssj2rich

Developer on SteamPublished by Temp-Channel

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Made by

SS

ssj2rich

Developer · published by Temp-Channel

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Game info

Developer
ssj2rich
Publisher
Temp-Channel
Release
November 2026
Genres
Casual, Indie, Strategy
Platforms
Windows
Steam app
4978530

Share a milestone

GameDB.aiSep 18 – Sep 24
★
AI game on GameDB.aiDawnheart KeepersSee how it’s made on GameDB.ai
gamedb.ai/g/dawnheart-keepers
Image

Sources

  • Steam store pageDescription, media, AI disclosure
  • Steam followersPublic data, refreshed several times a day
  • GameDB starsOne per account

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