GameDB AI label
AI in 4 of 8 areas- In-game AINot used
- CodeNot stated
- ArtCore
- Music & SFXPartial
- VoiceCore
- WritingNot stated
- TranslationNot stated
- MarketingPartial
Image-generation models created the illustrated menu and story backgrounds, story scenes, world map, portraits, and upgrade-card plates.
AI generated the English and Hebrew voice-over from developer-written scripts.
Sound effects were generated from written prompts or synthesized procedurally in code.
AI-assisted content was also used in the trailer and store art.
- Not used, per the developer
- In-game AI
- Not mentioned
- CodeWritingTranslation
Read the full disclosureQuoted from the Steam store page
Some of the content in Dawnheart Keepers was created with the help of generative AI tools during development. All of it was made before release: the game does not generate anything with AI while you play, and it never connects to an AI service.
What that covers:
- Illustrated art - menu and story backgrounds, story scenes, the world map, character and tower portraits, and the upgrade-card plates - was made with image-generation models run locally on the developer's own machine, from prompts the developer wrote.
- The English and Hebrew voice-over was generated with ElevenLabs from scripts written by the developer.
- Sound effects were generated from written prompts, or synthesised procedurally in code.
All of it was reviewed, edited, curated and tested by the developer before it shipped, and the same applies to the trailer and store art.
The music is not AI-generated. It is written as code and synthesised by the game itself while you play, the way game soundtracks were built before recorded audio.


Dawnheart Keepers



