GameDB AI label
AI in 2 of 8 areas- In-game AINot used
- CodeNot stated
- ArtPartial
- Music & SFXNot stated
- VoiceNot stated
- WritingAssist
- TranslationNot stated
- MarketingNot stated
Generative AI made some shipped artwork, including badges, logos, backgrounds, illustrations, and portrait parts; national flags are excluded.
An optional AI chat assistant can help rename clubs or build scenarios in the database editor.
- Not used, per the developer
- In-game AI
- Not mentioned
- CodeMusic & SFXVoiceTranslationMarketing
Read the full disclosureQuoted from the Steam store page
Some of the artwork that ships with Football Ambition 27 was made using
generative AI tools. That covers the club badges and competition logos in
the default database, the menu and screen backgrounds, the stadium and
facility illustrations, and the library of face parts the game builds
portraits from. The national flags are not among them.
Faces are built while you play. Every player, coach and youth prospect gets
a portrait the moment they exist, including people generated seasons into
your save, assembled by the game from that shipped library of parts. It is
ordinary code doing the assembling, not an AI model, and it can only ever
use art that came with the game.
All gameplay is human made. The simulation, the match engine, the
competition rules and every line of written text in the game were written
by people, and no AI model runs while you play.
The game does not connect to any AI service. There is an optional feature,
switched off by default, that lets you connect your own AI chat assistant
to the in game database editor, so it can help with jobs like renaming
clubs or building a scenario. It runs only if you turn it on, and it only
reaches your own files on your own computer.


Football Ambition 27



