
Pick & Roll Manager
Maillard Retro Labs · Sports


by Jodelsoft·Simulation, Indie, Sports, Strategy
AI made illustrations, sound, music, announcer voices, store art and some text; nothing runs live.
Trailer 2.2 (English)Leading 2:0? Trailing late? Set a game plan for every scoreline, then step in live: call a timeout, pull the goalie, switch to attack. Build your roster, face the press and see what the club newspaper makes of it. Big ambitions. Small budget.
Shares AI uses or genres with Eishockey Manager Legacy

Maillard Retro Labs · Sports

AI disclosure
GameDB AI label
AI in 6 of 8 areasIllustrations and background artwork were made with generative AI, then reviewed and edited.
Sound effects, organ cues and the menu music track.
Spoken goal and penalty announcements in all seven interface languages.
Store artwork and trailers, which use pre-generated AI music and narration.
Parts of the in-game text.
Parts of the in-game text translations.
Parts of the content shipped with this game were made with generative AI tools and then reviewed and edited by us before release: illustrations and background artwork, sound effects, organ cues and the menu music track, the spoken goal and penalty announcements in all seven interface languages, and parts of the in-game text and its translations. The same applies to our store artwork and to the trailers, which use pre-generated AI music and narration. All of it is produced before release. No generative AI runs while you play: the game creates no content or code at runtime and connects to no external AI service. Newspaper reports are assembled from prepared text and the events of your own career.
Players · followers
Last 7 days, hourly · now 0 · 24h peak 0
190 now · Daily snapshot of public Steam data
Released chart · Nov 3 – Nov 9
Trending · Released
Among 6,647 released games
#74Trending · Sports
Among 293 released sports games
#753Trending · Art
Among 4,429 released games with AI art
#797Top · Steam followers
190 followers
Released games rank by momentum: peak players over 24 hours, growth against the previous days and new reviews, with a launch boost that fades over the first week. Released and upcoming games are charted separately; estimates and stars are never mixed in.
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