


by はるなな·Casual, Simulation
AI created the code, in-game text, English translation and store materials; nothing is generated during play.
ギリギリ出社!Wake up one second before the alarm. Arrive one second before work starts. Being early earns you nothing — only a last-second arrival scores. Deal with a missing sock, bin day and a surprise early meeting, keep a steady pace, and slide in just before the bell. Can you reach a perfect 500?
Shares AI uses or genres with Girigiri Shussha! — One Second to Spare


AI disclosure
GameDB AI label
AI in 4 of 8 areasAI created the game code under the developer's direction and review.
AI created the in-game text under the developer's direction and review.
AI created the English translation under the developer's direction and review.
AI created store-page text and drew the icon and store images as shapes using AI-written code.
This game was developed with the help of generative AI (Anthropic's Claude).
The game code, in-game text, English translation and store page text were created by AI under the developer's direction and review.
The icon and store images were drawn as shapes by AI-written code; no image-generation models were used.
Screenshots and trailers are taken from actual gameplay.
The game does not use AI while it is being played; all content is fixed at release.
Players · followers
Last 7 days, hourly · now 0 · 24h peak 0
4 now · Daily snapshot of public Steam data
Released chart · Nov 4 – Nov 10
Trending · Released
Among 6,657 released games
#998Trending · Simulation
Among 2,111 released simulation games
#449Trending · Code
Among 1,288 released games with AI in the code
#5641Top · Steam followers
4 followers
Released games rank by momentum: peak players over 24 hours, growth against the previous days and new reviews, with a launch boost that fades over the first week. Released and upcoming games are charted separately; estimates and stars are never mixed in.
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