


by NCB Games Studio·Strategy, Casual, Indie, Simulation
AI assisted with card art and text, translations, marketing, and code; nothing is generated during play.
GamePlayTrailer - NewVersionChoose one of four civilizations and explore a hex map that unfolds differently every game. Build wonders, research technologies and compete for victory points without wrecking the planet: if nature runs out, everyone loses. A strategic euro game for 1 to 4 players.
Shares AI uses or genres with Terra Concordia: Civilizations in Harmony


AI disclosure
GameDB AI label
AI in 5 of 8 areasAI assisted with card and SVG vector art for the game board, civilizations, and achievement icons; the developer reviewed and approved the work.
AI assisted with card names and descriptions, and drafted manuals and the Civilopedia; the developer reviewed the text.
English and Spanish translations were pre-translated with AI and manually reviewed.
AI assisted with store capsule art, page banners, store descriptions, and website content.
AI assisted with writing the Automa logic script and the scripts used to generate vector art.
Terra Concordia was created by the solo developer at NCB Company with extensive use of generative artificial intelligence tools throughout the development process.
Content created with AI assistance during development:
• The 142 game cards (buildings, technologies, wonders, events, objectives): names, descriptions, costs, effects, and art were conceived and adjusted with AI assistance, under review and final decision by the human developer.
• SVG vector art (cards, board, civilizations, store capsule arts, achievement icons, page banners): programmatically generated by scripts written with AI assistance.
• Game mechanics and rules: brainstorming, balancing, and iteration done with AI assistance, always validated manually across hundreds of internal playtests.
• The 6 solo-mode scenarios: themes, victory conditions, and difficulty designed with AI assistance, adjusted through playtesting.
• Website, store descriptions, manuals, and Civilopedia: drafted with AI assistance, reviewed by the developer.
• English and Spanish translations: pre-translated with AI, manually reviewed and polished.
• Solo-mode opponent (Automa) logic: the script was written with AI assistance, but it is a fixed deterministic algorithm with no machine learning components.
No content is generated by AI in real time during play. There are no images, texts, cards, or behaviors dynamically generated by AI while you play. The "Automa" (solo-mode AI opponent) is a script already embedded in the game code, executing pre-defined rules — without any alteration, generation, or learning during the match.
All AI-assisted content was reviewed, tested, and approved by the human developer before release.
Players · followers
Last 7 days, hourly · now 0 · 24h peak 0
12 now · Daily snapshot of public Steam data
Released chart · Nov 4 – Nov 10
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Among 6,657 released games
#1002Trending · Strategy
Among 2,077 released strategy games
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Among 4,436 released games with AI art
#3520Top · Steam followers
12 followers
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