GameDB AI label
AI in 4 of 8 areas- In-game AINot used
- CodeAssist
- ArtCore
- Music & SFXNot used
- VoiceNot stated
- WritingAssist
- TranslationPartial
- MarketingNot stated
Much of the pixel art was AI-generated, then reworked by hand; some art was drawn without AI or generated procedurally.
AI produced translations from English into German, Spanish, Portuguese, Russian and Chinese, which were spot-checked.
AI assistants were used during programming.
AI helped write dialogue, descriptions and help texts, which the developer revised.
- Not used, per the developer
- In-game AIMusic & SFX
- Not mentioned
- VoiceMarketing
Read the full disclosureQuoted from the Steam store page
Spellsanity is made by one person and uses generative AI as a tool, not as a substitute for design.
Art: Much of the pixel art (enemies, bosses, characters, portraits, story stills, environment details) was produced with AI image generators and then reworked by hand: reduced to the game's colour palette, corrected pixel by pixel, animated and fitted into the game. Some of the art (surfaces, effects, UI frames) was drawn without AI or generated procedurally.
Text: Dialogue, descriptions and help texts were written with AI assistance and revised by the developer. The translations from English (German, Spanish, Portuguese, Russian, Chinese) were produced with AI and spot-checked; please report mistakes.
Code: AI assistants were used during programming.
Music and sound are not AI: the music is licensed work by Kevin MacLeod (incompetech.com), the sound effects are synthesized.
No AI runs inside the game. All content is shipped with the game and was reviewed before release; nothing is generated at runtime.


Spellsanity: Wizard Survival



