GameDB AI label
AI in 6 of 8 areas- In-game AINot used
- CodeAssist
- ArtPartial
- Music & SFXPartial
- VoiceNot stated
- WritingPartial
- TranslationCore
- MarketingPartial
The game's text translations were made with an AI assistant.
AI-generated base designs were transformed into pixel art and animation for characters, effects, items, props, backgrounds, illustrations and logos.
An AI assistant generated music and original sound effects as code; the team selected and adjusted the results.
An AI assistant helped write some in-game story text and item descriptions, which the team reviewed.
AI-generated art was used for the studio logo and store capsule art.
An AI coding assistant wrote scripts for converting and animating the images.
- Not used, per the developer
- In-game AI
- Not mentioned
- Voice
Read the full disclosureQuoted from the Steam store page
This game contains pre-generated AI content. Here is exactly how it was used.
Art:
We used an AI image generator (ChatGPT by OpenAI) to create the base designs for the playable heroes, enemies and bosses, most spell and boss-attack effects, item icons, stage props, menu backgrounds, the opening and ending illustrations, the title logo, our studio logo and the store capsule art.
No AI image is used as-is. Every image was converted to a strict pixel grid, reduced to a small color palette and animated frame by frame. This conversion and animation work was done with scripts written by an AI coding assistant (Claude by Anthropic). Our team reviewed every result and made the final choices.
Music and sound:
The music and our original sound effects were created with the help of an AI assistant (Claude by Anthropic), which generated them as code. We directed, selected and adjusted the results.
Text and translation:
Some in-game text, such as the opening and ending story and the item descriptions, was written with the help of an AI assistant (Claude by Anthropic) and reviewed by us. Translations of the game text are made with the same AI assistant.
No AI while you play:
The game does not use AI while it runs. Nothing is generated during play.
Not made with AI:
The floor tiles and some effects come from CC0 asset packs made by human artists, and many sound effects come from CC0 sound libraries. All design decisions were made by our two-person team.


Talebinder



