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AI use

  • In-game AI
  • AI in code
  • AI art
  • AI music & sound
  • AI voices
  • AI writing
  • AI translation
  • AI in marketing

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Tidy Till Dawn cover art
Games/Released/Simulation/Tidy Till Dawn
Released Oct 15, 2026

Tidy Till Dawn

by KK WORKS·Simulation, Casual, Indie

AI generated selected game art, models, text, music, voices and promotional materials.

Art (Partial)Music & SFX (Partial)Voice (Partial)Writing (Partial)+1
View on Steam
OverviewSummaryHow AI is usedGrowthRankingsDeveloperSimilar games
Tidy Till Dawn

Overview

Tidy Till Dawn TrailerTidy Till Dawn Trailer

A convenience store, past midnight. The manager's note: "A brawl wrecked the shop. I fixed the shelves, but threw out my back." Pick up, sort, and snap over 4,000 items back onto the right shelves in this cozy first-person tidying puzzle. Fill the shelves, and watch the night turn to dawn.

RelaxingOrganizingCleaningSimulationCasual

Shares AI uses or genres with Tidy Till Dawn

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Summary

Playing now524h peak 5Steam · hourly
Steam followers34+2 this weekSteam · public
Steam reviews72%Mostly Positive · 11Steam · public
Revenue est.$1.4KLikely <$1K–$2.1KGameDB estimate

AI disclosure

How AI is used

Source: Steam AI disclosure · checked Nov 9, 2026

GameDB AI label

AI in 5 of 8 areas
  • In-game AINot used
  • CodeNot stated
  • ArtPartial
  • Music & SFXPartial
  • VoicePartial
  • WritingPartial
  • TranslationNot stated
  • MarketingPartial
ArtPartial

AI generated packaging, illustrations, icons, UI elements, outdoor art, props and listed 3D models; the developer reviewed and edited the assets.

Music & SFXPartial

AI generated the title and in-store music, commercial song, and radio-show music and jingles; the developer selected or arranged some audio.

VoicePartial

AI-generated voices are used for the in-store radio hosts and guests.

WritingPartial

AI generated lettering and text for store notices and the wall whiteboard.

MarketingPartial

AI generated the store capsule art and panels for a commercial video.

Not used, per the developer
In-game AI
Not mentioned
CodeTranslation
Read the full disclosureQuoted from the Steam store page

This game uses generative AI for: in-game product packaging (rice balls, bento, salads, deli dishes, chilled noodles, desserts, sandwiches, household goods, ice cream, chips, cup noodles, gummies, gum, chocolate, candy, dried snacks, stationery, sundries, bath salts, hair care and hair color, coffee/tea boxes, drink and can labels, magazine covers, newspaper pages, and so on; for the rice balls, bento, ice cream and chips, the photos of the contents on the packages (and, for some chips, the mascot art) were generated, and the developer worked them into the package designs); full-screen art (title background, intro and epilogue illustrations, character icons, the morning results screen, the store floor plan, skill cards, skill icons, and effect overlays); the notices and whiteboard on the walls inside the store (shift schedule, no-smoking sign, lost-and-found, the manager's notes and so on, including their lettering); some UI elements (panels, buttons, tabs); outdoor art and props (night sky panorama, vending machines, signage, banner flags, pavement, building walls, the traffic signal textures, the textures of small props by the entrance, the leaves, flowers and soil of the hedges and potted plants, the brick planters, the air-conditioner units and the wood grain of the sidewalk signs); the store capsule art and achievement icons; some 3D models (the radio in the back office, the parking wheel stops, the trash bins by the entrance, the traffic lights, the bread crates and the street trees, generated with Meshy and finished by the developer in Blender); some 3D models (five cars in the parking lot and on the street, two vending machines, the hot-case trays, the coffee machine, the cash register, the microwaves, and the guard rails and ashtray by the entrance, generated with Rodin (Hyper3D) and finished by the developer); the background music (title and in-store tracks, also used in the trailer), generated with Suno and selected and arranged by the developer; the commercial "The Dawn Mart Song" (the song was generated with Suno; the American-comic-style panels were generated from screenshots of the game, and the developer edited them into the video); and the in-store radio show (the voices of the two hosts and their guests were generated with Google Gemini text-to-speech, and the show's music and jingles were generated with Suno and arranged by the developer). All generated assets were reviewed and edited by the developer to avoid resembling real trademarks, people, or works. No content is generated by AI at runtime.

CorePartialAssistPlaceholder

Players · followers

Growth

Players online

Last 7 days, hourly · now 5 · 24h peak 5

0246Nov 3Nov 4Nov 5Nov 6Nov 7Nov 8Nov 95

Steam followers

34 now · Daily snapshot of public Steam data

010203040Oct 1Oct 1534

Released chart · Nov 3 – Nov 9

Rankings

Open the chart
#292

Trending · Released

Among 6,631 released games

#142

Trending · Casual

Among 3,361 released casual games

#187

Trending · Art

Among 4,418 released games with AI art

#584

Top · Players online

5 playing now

#1044

Top · Revenue, est.

$1.4K estimated

#1875

Top · Steam followers

34 followers

Why it’s here: 5 players at peak today. Released games rank by momentum: peak players over 24 hours, growth against the previous days and new reviews, with a launch boost that fades over the first week. Released and upcoming games are charted separately; estimates and stars are never mixed in.

Made by

Developer

KW

KK WORKS

Developer on Steam

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Made by

KW

KK WORKS

Developer, self-published

No social links on the Steam page yet.

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0+0 this week

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Game info

Developer
KK WORKS
Release
Released Oct 15, 2026
Price
$4.99Steam list price, US
Genres
Simulation, Casual, Indie
Platforms
Windows
Steam app
5270770

Share a milestone

GameDB.aiNov 3 – Nov 9
★
AI game on GameDB.aiTidy Till Dawn+2 Steam followers this week
gamedb.ai/g/tidy-till-dawn
Image

Sources

  • Steam store pageDescription, media, AI disclosure and price
  • Steam players, followers & reviewsPublic data, refreshed several times a day
  • Revenue estimate · GameDBGross, before Steam’s cut: reviews × 40 sales per review (likely 25–60) × list price × 0.65 for discounts and regional prices
  • GameDB starsOne per account

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