GameDB AI label
AI in 3 of 8 areas- In-game AINot used
- CodeNot stated
- ArtPartial
- Music & SFXPartial
- VoiceNot stated
- WritingNot stated
- TranslationNot stated
- MarketingPartial
Generative AI made selected in-game packaging, illustrations, UI, outdoor art, props, models and icons; the developer reviewed and edited them.
An AI music generator made the title and in-store tracks, which the developer selected and arranged.
Generative AI made the store capsule art.
- Not used, per the developer
- In-game AI
- Not mentioned
- CodeVoiceWritingTranslation
Read the full disclosureQuoted from the Steam store page
This game uses generative AI for: in-game product packaging (bento, ice cream, chips, cup noodles, gummies, gum, chocolate, candy, dried snacks, stationery, sundries, bath salts, hair care and hair color, coffee/tea boxes, drink and can labels, magazine covers, newspaper pages, and so on); full-screen art (title background, intro and epilogue illustrations, character icons, the morning results screen, the store floor plan, skill cards, skill icons, and effect overlays); some UI elements (panels, buttons, tabs); outdoor art and props (night sky panorama, vending machines, signage, banner flags, pavement, building walls, the traffic signal textures and the textures of small props by the entrance); the store capsule art and achievement icons; some 3D models (the radio by the register, the parking wheel stops, the trash bins by the entrance, three parked cars, the traffic lights, the coffee machine, the oden pot, the bun steamer and the bread crates, generated with Meshy and finished by the developer in Blender); and the background music (title and in-store tracks, also used in the trailer), generated with Suno and selected and arranged by the developer. All generated assets were reviewed and edited by the developer to avoid resembling real trademarks, people, or works. No content is generated by AI at runtime.


Tidy Till Dawn



