


by KK WORKS·Simulation, Casual, Indie
AI generated selected game art, models, text, music, voices and promotional materials.
Tidy Till Dawn TrailerA convenience store, past midnight. The manager's note: "A brawl wrecked the shop. I fixed the shelves, but threw out my back." Pick up, sort, and snap over 4,000 items back onto the right shelves in this cozy first-person tidying puzzle. Fill the shelves, and watch the night turn to dawn.
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AI disclosure
GameDB AI label
AI in 5 of 8 areasAI generated packaging, illustrations, icons, UI elements, outdoor art, props and listed 3D models; the developer reviewed and edited the assets.
AI generated the title and in-store music, commercial song, and radio-show music and jingles; the developer selected or arranged some audio.
AI-generated voices are used for the in-store radio hosts and guests.
AI generated lettering and text for store notices and the wall whiteboard.
AI generated the store capsule art and panels for a commercial video.
This game uses generative AI for: in-game product packaging (rice balls, bento, salads, deli dishes, chilled noodles, desserts, sandwiches, household goods, ice cream, chips, cup noodles, gummies, gum, chocolate, candy, dried snacks, stationery, sundries, bath salts, hair care and hair color, coffee/tea boxes, drink and can labels, magazine covers, newspaper pages, and so on; for the rice balls, bento, ice cream and chips, the photos of the contents on the packages (and, for some chips, the mascot art) were generated, and the developer worked them into the package designs); full-screen art (title background, intro and epilogue illustrations, character icons, the morning results screen, the store floor plan, skill cards, skill icons, and effect overlays); the notices and whiteboard on the walls inside the store (shift schedule, no-smoking sign, lost-and-found, the manager's notes and so on, including their lettering); some UI elements (panels, buttons, tabs); outdoor art and props (night sky panorama, vending machines, signage, banner flags, pavement, building walls, the traffic signal textures, the textures of small props by the entrance, the leaves, flowers and soil of the hedges and potted plants, the brick planters, the air-conditioner units and the wood grain of the sidewalk signs); the store capsule art and achievement icons; some 3D models (the radio in the back office, the parking wheel stops, the trash bins by the entrance, the traffic lights, the bread crates and the street trees, generated with Meshy and finished by the developer in Blender); some 3D models (five cars in the parking lot and on the street, two vending machines, the hot-case trays, the coffee machine, the cash register, the microwaves, and the guard rails and ashtray by the entrance, generated with Rodin (Hyper3D) and finished by the developer); the background music (title and in-store tracks, also used in the trailer), generated with Suno and selected and arranged by the developer; the commercial "The Dawn Mart Song" (the song was generated with Suno; the American-comic-style panels were generated from screenshots of the game, and the developer edited them into the video); and the in-store radio show (the voices of the two hosts and their guests were generated with Google Gemini text-to-speech, and the show's music and jingles were generated with Suno and arranged by the developer). All generated assets were reviewed and edited by the developer to avoid resembling real trademarks, people, or works. No content is generated by AI at runtime.
Players · followers
Last 7 days, hourly · now 5 · 24h peak 5
34 now · Daily snapshot of public Steam data
Released chart · Nov 3 – Nov 9
Trending · Released
Among 6,631 released games
#142Trending · Casual
Among 3,361 released casual games
#187Trending · Art
Among 4,418 released games with AI art
#584Top · Players online
5 playing now
#1044Top · Revenue, est.
$1.4K estimated
#1875Top · Steam followers
34 followers
Why it’s here: 5 players at peak today. Released games rank by momentum: peak players over 24 hours, growth against the previous days and new reviews, with a launch boost that fades over the first week. Released and upcoming games are charted separately; estimates and stars are never mixed in.
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