An idle and clicker game about a machine that is never finished. Build seesaws and mills and let items fall through them: every single piece with real physics. Decide for yourself whether you click, wait or let the machines work. Plus a Teamwork mode with a shared monthly goal.
AI translated in-game texts into Dutch, Swedish, French and Polish.
CodeAssist
Generative AI was used as a development tool to write and review program code.
Not used, per the developer
In-game AIArt
Not mentioned
Music & SFXVoiceWritingMarketing
Read the full disclosureQuoted from the Steam store page
Click or Wait is made by one person.
Generative AI (Claude by Anthropic) was used as a development tool in two places: writing and reviewing program code, and translating the in-game texts into Dutch, Swedish, French and Polish. Both are listed in the game's own credits.
Everything the game is comes from the developer: the idea, the design, the game systems and their balancing, the visual style, and all testing. No artwork in this game was generated by AI. The pictures in the manual are screenshots taken from the running game, and every sound and all music are not files at all but are computed from sine waves and noise while you play.
The game does not use AI while you play and does not connect to any AI service.
Why it’s here: 1 Steam follower. Upcoming games rank by Steam follower growth over the last day and week, weighed against the audience they already have. Released and upcoming games are charted separately; estimates and stars are never mixed in.
Made by
Developer
JR
Joachim Regel
Developer on SteamPublished by Joachim Regel Interactive
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