Build a faith from borrowed bodies in this incremental shrine defence. Possess pilgrims, collect their offerings, and choose whether people, nature, or forgotten relics carry your religion. Grow the shrine by day, then defend it through the night with an ever-changing deck of boons.
The creature models were built in Blender by an AI agent working under direction, and the art leans on AI.
Music & SFXCore
The music leans on AI; it was generated and mixed by the game's own audio system.
CodePartial
The code was argued out between one developer and an AI assistant, and nothing shipped unread.
Not used, per the developer
In-game AI
Not mentioned
VoiceWritingTranslationMarketing
Read the full disclosureQuoted from the Steam store page
Four things in this game lean on AI: the models, the music, the art and the code. The creatures were built in Blender by an AI agent working under direction, reshaped over many passes until they read properly at the size you actually see them. The music was generated and mixed by the game's own audio system. The code was argued out between one developer and a very patient "assistant", and nothing shipped unread. Nothing is generated while you play, and the game never touches the internet, so nothing about your session leaves your machine. What stayed and what got cut was a person's call.
CorePartialAssistPlaceholder
Followers
Growth
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Made by
Developer
DU
Duskmothgames
Developer on SteamPublished by Navian Digital
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