GameDB AI label
AI in 3 of 8 areas- In-game AINot used
- CodeNot used
- ArtPartial
- Music & SFXPartial
- VoiceNot used
- WritingNot used
- TranslationNot used
- MarketingPartial
AI made first drafts of character models, which the developer hand-edited, rigged, height-matched and animated.
AI made the two main-menu music tracks.
AI made the game and studio logos.
- Not used, per the developer
- In-game AICodeVoiceWritingTranslation
- Not mentioned
- None
Read the full disclosureQuoted from the Steam store page
AI was used for three things only: the first draft of the character models, the two main-menu music tracks, and the game and studio logos. No AI runs while you play.
Everything you actually play was designed, built and balanced by the developer: the growing-tagger rule and the charged slap at the heart of the game; 6 game modes; 12 maps that each play by their own rules — a rolling ship, a flooding water tower, an arena that collapses ring by ring, lava that launches you skyward; 10 characters with 10 distinct powers, tuned one by one; bots with three difficulty levels that make the game fully playable solo; 2–10 player online play; a level and shop progression; match photos, match history and replays; and a 15-language localization. The character models were then hand-edited, rigged, height-matched and animated by the developer. The trailer and all screenshots are real gameplay. Sound effects and fonts come from CC0 / open-licensed sources.


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