


by Big Dot Games·Casual, Action, Indie
AI made character-model drafts, two menu tracks and the game and studio logos; nothing runs during play.
MEGA TAG PANIC — TrailerTag — but IT keeps GROWING. The giant tagger can't fit through narrow doors, and that's your way out. Charge your slap, release it in the RED, send a friend flying. 2-10 players, 12 maps, 6 modes, 10 characters with 10 special powers. Nobody online? The bots don't go easy on you.
Shares AI uses or genres with MEGA TAG PANIC


AI disclosure
GameDB AI label
AI in 3 of 8 areasAI made first drafts of character models, which the developer hand-edited, rigged, height-matched and animated.
AI made the two main-menu music tracks.
AI made the game and studio logos.
AI was used for three things only: the first draft of the character models, the two main-menu music tracks, and the game and studio logos. No AI runs while you play.
Everything you actually play was designed, built and balanced by the developer: the growing-tagger rule and the charged slap at the heart of the game; 6 game modes; 12 maps that each play by their own rules — a rolling ship, a flooding water tower, an arena that collapses ring by ring, lava that launches you skyward; 10 characters with 10 distinct powers, tuned one by one; bots with three difficulty levels that make the game fully playable solo; 2–10 player online play; a level and shop progression; match photos, match history and replays; and a 15-language localization. The character models were then hand-edited, rigged, height-matched and animated by the developer. The trailer and all screenshots are real gameplay. Sound effects and fonts come from CC0 / open-licensed sources.
Players · followers
Last 7 days, hourly · now 0 · 24h peak 0
8 now · Daily snapshot of public Steam data
Released chart · Nov 3 – Nov 9
Trending · Released
Among 6,638 released games
#789Trending · Action
Among 1,968 released action games
#2085Trending · Art
Among 4,423 released games with AI art
#4348Top · Steam followers
8 followers
Released games rank by momentum: peak players over 24 hours, growth against the previous days and new reviews, with a launch boost that fades over the first week. Released and upcoming games are charted separately; estimates and stars are never mixed in.
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