A stealth-heist game where you play Snoot the groundhog, sneaking across three farms to steal vegetables, dig escape tunnels, and pull off a decoy-filled heist for the legendary grand pumpkin — all while dodging the farmer, his guard dog, and his tractor.
An AI coding assistant helped write and debug parts of the game’s code.
ArtPartial
Many 3D models, including animals, farm props and some characters, were AI-generated, then placed, rigged, animated and adjusted by hand.
Music & SFXPartial
A few sound effects, such as the dog’s bark, were generated with AI audio tools.
Not used, per the developer
In-game AI
Not mentioned
VoiceWritingTranslationMarketing
Read the full disclosureQuoted from the Steam store page
Groundhog Heist was designed, built and tuned by a solo developer. AI tools were used as helpers along the way:
Many of the 3D models (animals, farm props and some characters) were generated with AI model tools, then placed, rigged, animated and adjusted by hand to fit the game.
A few sound effects (such as the dog’s bark) were generated with AI audio tools.
An AI coding assistant helped write and debug parts of the game’s code. Every feature was designed, play-tested and tuned by me.
The game design, levels, farmer AI behaviour, mechanics, balancing and testing are my own work, and every AI-assisted piece was reviewed and reworked to fit the game. The game does not generate any AI content while you play.
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Developer
GR
groundhogheist
Developer on Steam
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