GameDB AI label
AI in 4 of 8 areas- In-game AINot used
- CodeAssist
- ArtPartial
- Music & SFXNot used
- VoiceNot stated
- WritingAssist
- TranslationNot stated
- MarketingPartial
Room backgrounds, doorway arches, character and creature sprites were generated with AI, then hand-composed and adjusted by the developer.
The title image and store capsules were created with AI image generation, then adjusted by the developer.
AI assisted with code under human direction and testing.
AI assisted with writing the game's texts under human direction and testing.
- Not used, per the developer
- In-game AIMusic & SFX
- Not mentioned
- VoiceTranslation
Read the full disclosureQuoted from the Steam store page
Pre-generated content only; nothing is generated while playing. The painted room backgrounds, the doorway arches, character and creature sprites and the key art (title picture, also the basis of the store capsules) were created with a generative image model (OpenAI gpt-image-2) and then hand-composed, cropped, colour-matched and fitted with collision by the developer. Code, level design and texts were written with AI assistance (Anthropic Claude) under human direction and testing; music is synthesised by the game's own code (no AI audio). — DE: Ausschliesslich vorgenerierte Inhalte, nichts wird während des Spielens erzeugt. Die gemalten Raumhintergründe, Torbögen, Figuren- und Kreaturen-Sprites sowie die Schlüsselgrafik (Titelbild, Grundlage der Shop-Kapseln) wurden mit einem generativen Bildmodell (OpenAI gpt-image-2) erzeugt und anschliessend vom Entwickler von Hand komponiert, beschnitten, farblich abgestimmt und mit Kollision belegt. Code, Leveldesign und Texte sind mit KI-Unterstützung (Anthropic Claude) unter menschlicher Leitung und Prüfung entstanden; die Musik wird vom Spielcode selbst synthetisiert (kein KI-Audio).


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