GameDB AI label
AI in 2 of 8 areas- In-game AINot used
- CodeAssist
- ArtNot used
- Music & SFXNot used
- VoiceNot used
- WritingPartial
- TranslationNot stated
- MarketingNot stated
AI coding assistants helped write the game's English interface text, tooltips and chronicle sentence templates.
AI coding assistants helped write, refactor and test source code to the developer's specifications.
- Not used, per the developer
- In-game AIArtMusic & SFXVoice
- Not mentioned
- TranslationMarketing
Read the full disclosureQuoted from the Steam store page
Chronicle of Gods is made by one person with the help of AI coding assistants. AI is used as a programming tool: writing, refactoring and testing source code to my specification. The game's English text (the interface, the tooltips and the sentence templates the chronicle is built from) was also written with these assistants, to my direction. No image, music or voice model was used. Everything visible, from the globe and the maps to the heraldry, the icons and the interface, is drawn by code, and that code was written with the same assistants to my direction. The lettering is set in open-licence typefaces by human type designers. The sound effects are my own recordings, plus one public-domain (CC0) recording; there is no music yet. The histories each world produces are assembled by procedural systems I designed, not by a language model. The shipped game contains no live-generated AI content: nothing calls out to an AI model while you play, and the game does not require a network connection to generate anything.


Chronicle of Gods



