Design a cruise ship deck by deck, hire the crew and take paying guests out to sea. Keep them fed, entertained and away from reception while the buffet runs low, the lifts back up and somebody does something in the pool.
AI coding assistants wrote much of the game's code, including code for drawing pixel art and synthesizing sound effects; the developer reviewed and edited it.
WritingPartial
AI helped write guests' lines and in-game text, which the developer reviewed and edited.
MarketingPartial
AI helped write the store page, which the developer reviewed and edited.
Not used, per the developer
In-game AI
Not mentioned
ArtMusic & SFXVoiceTranslation
Read the full disclosureQuoted from the Steam store page
Project Overboard was made with the help of Claude, an AI model by Anthropic, used as a coding and writing assistant. It wrote much of the game's code, including the code that draws the pixel art and synthesises the sound effects, and helped write the guests' lines, the in-game text and this store page. I designed the game, directed all of it, and reviewed, tested and edited everything that went in.
The game doesn't use AI while you play. Nothing is generated live, and no AI model runs in the game.
Why it’s here: Announced recently · 1 follower. Upcoming games rank by Steam follower growth over the last day and week, weighed against the audience they already have. Released and upcoming games are charted separately; estimates and stars are never mixed in.
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Developer
BB
Built by Rebels
Developer on Steam
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