A roguelite base-defense game where your traps decide where enemies walk — and where they fall. Block a chokepoint so the whole wave comes down one road, line it with traps, and draft a new one from three cards after every wave. They won't make it easy: they dig through walls and tear traps apart.
3D models and 2D art were generated with AI from the developer’s prompts, then edited and integrated by hand.
Music & SFXCore
Sound and music were generated with AI from the developer’s prompts, then edited and integrated by hand.
WritingCore
UI text was generated with AI from the developer’s prompts, then edited and integrated by hand.
TranslationCore
The English localization was generated with AI from the developer’s prompts, then edited and integrated by hand.
Not used, per the developer
None
Not mentioned
In-game AICodeVoiceMarketing
Read the full disclosureQuoted from the Steam store page
Trapoint is made by a single developer. 3D models, 2D art, sound, music, UI text, and the English localization were generated with AI tools from the developer's own prompts and then edited and integrated by hand; game design, systems, and level data are the developer's own work.
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Developer
TA
Taruby
Developer on Steam
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