Nobody can see the timers. 2–8 players strapped to their chairs at a sinister game-show table, shock collars on: estimate time blind, bluff, call people out. Miss the time and the collar answers; get doubted and the doubter pulls the trigger. Local, online or solo vs. bots.
Generative AI assisted with translation of the text into the game's 12 languages.
WritingPartial
Generative AI assisted with the host's lines, rules manual and interface strings.
MarketingPartial
Generative AI assisted with the store description.
Not used, per the developer
In-game AIArtMusic & SFX
Not mentioned
CodeVoice
Read the full disclosureQuoted from the Steam store page
No art or audio in DEAD TIME is AI-generated: the music and sound effects are CC0 files from Freesound and Kenney, the characters and animations come from Adobe Mixamo, and every set, prop and the logo itself are drawn procedurally by the game's own code.
Generative AI was used as a writing assistant for text: the host's lines, the rules manual, the interface strings, their translation into the game's 12 languages, and this store description. Nothing is generated while you play, and the game never connects to an AI service.
Why it’s here: +1 follower this week. Upcoming games rank by Steam follower growth over the last day and week, weighed against the audience they already have. Released and upcoming games are charted separately; estimates and stars are never mixed in.
Made by
Developer
SA
Sheep Arcade
Developer on Steam
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