Run a little shop that sells humans. Circle them to catch them, stock the shelves, keep the monsters queuing, and pour the profits into increasingly unreasonable upgrades. Short, snappy, and made to be finished, not grinded.
AI tools were used for part of the art, which is picked, cleaned up and assembled by hand.
Music & SFXPartial
AI tools were used for part of the music.
Not used, per the developer
In-game AI
Not mentioned
CodeVoiceWritingTranslationMarketing
Read the full disclosureQuoted from the Steam store page
AI tools were used for part of the art and music. Everything gets picked, cleaned up and put together by hand afterwards. There's no AI in the game itself: what you play is exactly what was built in mind.
CorePartialAssistPlaceholder
Followers
Growth
Steam followers
1 now · Daily snapshot of public Steam data
Collecting dataGameDB started tracking this game on Sep 23, 2026. The chart fills in as daily snapshots arrive; the latest reading is 1.
Why it’s here: 1 Steam follower. Upcoming games rank by Steam follower growth over the last day and week, weighed against the audience they already have. Released and upcoming games are charted separately; estimates and stars are never mixed in.
Made by
Developer
WO
Wombart
Developer on SteamPublished by WombartGames
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