A psychological horror roguelike set inside a warehouse worker's mind. Descend eleven floors of his life: the job, the commute, the house, and the rooms he never reopened. Every enemy used to work there. Fuse 19 weapons into 171 hybrids, pay in pills, and learn the hard way.
Some 2D sprites and environment art were generated with AI image generation and edited frame by frame; boss and enemy designs come from hand-drawn ink art.
WritingPartial
Some in-game text was drafted with AI assistance, then reviewed and edited.
TranslationPartial
Parts of the English translation were drafted with AI assistance, then reviewed and edited.
MarketingPartial
Some marketing assets were created with AI assistance.
Not used, per the developer
In-game AIMusic & SFX
Not mentioned
CodeVoice
Read the full disclosureQuoted from the Steam store page
Some of the game's 2D sprites and environment art were pre-generated with AI tools (Adobe Firefly) and then manually edited frame by frame. Boss and enemy designs are based on original hand-drawn ink artwork. All audio is recorded from real sources: no AI-generated audio. Some marketing assets were created with AI assistance. No content is generated by AI at runtime. Some in-game text and parts of the English translation were drafted with AI assistance, then reviewed and edited by the developer.
CorePartialAssistPlaceholder
Followers
Growth
Steam followers
2 now · Daily snapshot of public Steam data
Collecting dataGameDB started tracking this game on Sep 23, 2026. The chart fills in as daily snapshots arrive; the latest reading is 2.
Why it’s here: 2 Steam followers. Upcoming games rank by Steam follower growth over the last day and week, weighed against the audience they already have. Released and upcoming games are charted separately; estimates and stars are never mixed in.
Made by
Developer
VA
Valentino Arceri
Developer on Steam
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