GameDB AI label
AI in 4 of 8 areas- In-game AINot used
- CodeNot used
- ArtPartial
- Music & SFXNot used
- VoiceNot stated
- WritingPartial
- TranslationCore
- MarketingCore
Translations into 21 languages beyond the original Turkish were produced with AI-assisted translation and reviewed by hand.
Key art and store artwork were created with generative image tools and then edited by hand.
The 3D well model was made with AI 3D model generation and reworked by hand (materials, UVs, textures).
Some secondary text, such as credits and tutorial hints, was drafted with AI assistance; the story, events and dialogue are handwritten.
- Not used, per the developer
- In-game AICodeMusic & SFX
- Not mentioned
- Voice
Read the full disclosureQuoted from the Steam store page
Wishing Well Simulator uses generative AI tools during development only; nothing is generated while you play, and the game never connects to any external AI service.
Pre-generated content made with AI assistance:
Key art and store artwork were created with generative image tools and then edited by hand.
The 3D well model was generated with an AI 3D tool (Meshy) and reworked by hand (materials, UVs, textures).
Translations into 21 languages beyond the original Turkish were produced with AI-assisted translation and then reviewed by hand, including platform terminology corrections.
Some secondary text (credits, tutorial hints) was drafted with AI assistance and edited by the author.
Written by hand: the story, all 119 events, the characters and dialogue, the game design and code. Sound effects are procedurally generated by the game's own code (no AI); the game has no music or voice acting.


Wishing Well Simulator



