The sea is going wrong. All Ariel has is a song — no harpoon, no net, no killing hand. Dive as deep as your breath allows, learn a name, earn trust, and bring a friend home. What you kill can never be your friend. The road from mermaid to Queen of the Sea is paved with friends.
Pixel-art sprites for the sea creatures, guardians, battle effects and Ariel were made with AI-assisted tools.
TranslationCore
The EN/RU/JA localization was drafted with AI and reviewed by the developer.
MarketingCore
Store page art (capsules, library images, logo).
WritingPartial
Drafts of some in-game text, reviewed by the developer.
Not used, per the developer
In-game AICodeMusic & SFX
Not mentioned
Voice
Read the full disclosureQuoted from the Steam store page
AI-assisted tools were used during development to create fixed assets that are baked into the build and the store page:
- Pixel-art sprites for the sea creatures, the guardians, battle effects and Ariel
- Store page art (capsules, library images, logo)
- Drafts of some in-game text and the EN / RU / JA localization, reviewed by the developer
Game design, code, level layouts and music are human-authored. All music and sound effects are generated procedurally by the game's own code at runtime - there are no audio files and no AI model is involved.
No AI model runs while the game is playing. The build is fully offline.
CorePartialAssistPlaceholder
Followers
Growth
Steam followers
1 now · Daily snapshot of public Steam data
Collecting dataGameDB started tracking this game on Sep 23, 2026. The chart fills in as daily snapshots arrive; the latest reading is 1.
Why it’s here: Announced recently · 1 follower. Upcoming games rank by Steam follower growth over the last day and week, weighed against the audience they already have. Released and upcoming games are charted separately; estimates and stars are never mixed in.
Made by
Developer
IM
Industrial Miracle
Developer on Steam
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Shares AI uses or genres with SoulMonsters Ariel, Queen of the Sea