To see, you must speak. To speak is to be found. A co-op horror in near-total darkness where every sound sends out a wave that lights the level — and calls whatever lives in it. 1–4 players, real voice, microphone required.
Some 3D models of characters, creatures and props were made with AI tools, then edited, rigged and animated by hand.
Music & SFXPartial
Some sound effects were generated with AI audio tools, then edited and mixed by hand.
MarketingPartial
Some store page and marketing artwork was made with AI image generation.
Not used, per the developer
In-game AI
Not mentioned
CodeVoiceWritingTranslation
Read the full disclosureQuoted from the Steam store page
I use generative AI as a tool during development:
• Some 3D models (characters, creatures and props) were created with AI generation tools, then edited, rigged and animated by hand for use in the game.
• Some sound effects were generated with AI audio tools, then edited and mixed by hand.
• Some store page and marketing artwork was created with AI image generation.
Everything produced this way is reviewed and reworked by me before it ships. The game generates no content while you play and connects to no AI service at runtime.
Why it’s here: 290 Steam followers. Upcoming games rank by Steam follower growth over the last day and week, weighed against the audience they already have. Released and upcoming games are charted separately; estimates and stars are never mixed in.
Made by
Developer
VP
Vasilii Privalov
Developer on Steam
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