GameDB AI label
AI in 3 of 8 areas- In-game AINot used
- CodeNot stated
- ArtPartial
- Music & SFXNot used
- VoiceNot stated
- WritingNot stated
- TranslationCore
- MarketingCore
All 20 interface languages were AI-translated, checked by a separate AI review pass and a validator; native-speaker review is ongoing.
Key art and store capsule art were produced with AI image generation, then corrected and composited by the developer.
UI frames, spell and passive icons and class portraits were AI-generated from style briefs; a portion of 3D environment and prop assets were AI-made and hand-edited.
- Not used, per the developer
- In-game AIMusic & SFX
- Not mentioned
- CodeVoiceWriting
Read the full disclosureQuoted from the Steam store page
Soulforge uses generative AI for part of its asset production. All AI-assisted content is pre-generated, fixed in the shipped build, and reviewed by the developer before release — the game generates no content at runtime.
• 2D art: UI frames and chrome, spell and passive ability icons, class portraits, key art and store capsule art were produced using AI image generation from written style briefs, then selected, corrected, cropped, rescaled, composited and colour-graded by the developer before being imported into the game.
• 3D models and textures: a portion of environment and prop assets were produced with AI generation tools, then edited, retopologised and hand-adjusted before being used in the game.
• Localization: the game's 20 interface languages were produced with AI translation, each language then passed through a separate independent AI review pass and a mechanical validator. Native-speaker review is ongoing and corrections ship as they arrive.
Audio is procedurally synthesised with hand-written DSP code, not generated by an AI model.
We have reviewed the shipped assets and believe they contain no illegal or infringing content.


Soulforge



