GameDB AI label
AI in 5 of 8 areas- In-game AINot used
- CodeAssist
- ArtPartial
- Music & SFXPartial
- VoiceNot stated
- WritingAssist
- TranslationAssist
- MarketingNot stated
Interface icons, class emblems, dungeon thumbnails, boss backdrops and the logo were made with image generation tools and cleaned up by hand.
Menu and dungeon music was generated with a local AI music model from written briefs, then cut, looped and mixed by hand; SFX are CC0.
Part of the source code was drafted with an AI assistant, then edited, tested and rewritten by hand.
Much of the in-game text (talent descriptions, loot labels, boss briefings) was drafted with an AI assistant, then rewritten by hand.
The translation tables were drafted with an AI assistant, then edited and rewritten by hand.
- Not used, per the developer
- In-game AI
- Not mentioned
- VoiceMarketing
Read the full disclosureQuoted from the Steam store page
The Rumble Pit is made by one person, and generative AI tools were part of how it was built.
Music: the tracks you hear in the menus and in the twelve dungeons were generated with a local AI music model, from a written brief for each place, then cut, looped and mixed by hand.
2D art: the interface icons, the class and specialisation emblems, the dungeon thumbnails, the illustrated boss backdrops and the logo were produced with image generation tools, then cropped, cleaned up and colour-matched by hand.
Text and code: much of the in-game text — talent names and descriptions, loot labels, boss briefings, the translation tables — and part of the source code were drafted with an AI assistant, then edited, tested and rewritten by hand.
Not AI-generated: the 3D models and animations (licensed art packs), and the sound effects (CC0 libraries).
Nothing is generated while you play. The game connects to no AI service and produces no new content at runtime — everything ships as a fixed file, checked before release.


The Rumble Pit



