Your village is one of several on a small island, and none of the others intend to stay small. Build it out of what it already makes, sharpen a deck that reshuffles every night, and pick your fights carefully. Beaten villagers here are not killed. They are taken, and they do not come back.
Some small props and interface icons began as AI-generated meshes and textures, then were reworked by hand.
Not used, per the developer
In-game AI
Not mentioned
CodeMusic & SFXVoiceWritingTranslationMarketing
Read the full disclosureQuoted from the Steam store page
Some small props and interface icons in this game began as AI-generated meshes and textures (text-to-3D / image-to-3D), which were then reworked by hand, retopologised, re-scaled, colour-graded and assembled before shipping. All other art comes from licensed asset packs and hand kitbashing. Nothing is generated live: no AI runs during play, and no player input is sent to an AI service.
CorePartialAssistPlaceholder
Wishlists · audience
Growth
Wishlists est.30Likely 20–407–14× Steam followers
Steam followers3Tracking since Sep 23, 2026Steam · public
Followers 24h—Tracking since Sep 23, 2026Steam · daily
7-day growth—Tracking since Sep 23, 2026Sep 18 – Sep 24
How we estimate wishlists. Steam games typically collect 7–14 wishlists per follower; we use 10× as the central figure.
Steam followers
3 now · Daily snapshot of public Steam data
Collecting dataGameDB started tracking this game on Sep 23, 2026. The chart fills in as daily snapshots arrive; the latest reading is 3.
Why it’s here: 3 Steam followers. Upcoming games rank by Steam follower growth over the last day and week, weighed against the audience they already have. Released and upcoming games are charted separately; estimates and stars are never mixed in.
Made by
Developer
CA
Curds & Crowns
Developer on Steam
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