It moves the way you built it. It wins the way you built it.
Assemble the 18cm-tall autonomous hobby robot “SIGNOS” and program its behavior logic with flowchart-style “Thought Tiles.” No controls during battle — SIGNOS fights on its own, guided solely by the logic you designed.
Generative AI assisted in creating some 3D models.
Music & SFXPartial
Generative AI assisted in creating some sound effects.
Not used, per the developer
None
Not mentioned
In-game AICodeVoiceWritingTranslationMarketing
Read the full disclosureQuoted from the Steam store page
Generative AI tools were used to assist with the creation of some 3D models and sound effects in this game.
The core elements of the game experience—including the scenario, game design, AI logic design and implementation, and parts balancing—were created and decided primarily by the developer.
In keeping with the game's concept of "building logic for AI and having it battle," AI was also actively incorporated as a collaborative tool during development. Through ongoing dialogue and collaboration with AI, the developer was able to overcome some of the limitations of working alone and bring the game to completion.
CorePartialAssistPlaceholder
Followers
Growth
Steam followers
7 now · Daily snapshot of public Steam data
Collecting dataGameDB started tracking this game on Sep 23, 2026. The chart fills in as daily snapshots arrive; the latest reading is 7.
Why it’s here: 7 Steam followers. Upcoming games rank by Steam follower growth over the last day and week, weighed against the audience they already have. Released and upcoming games are charted separately; estimates and stars are never mixed in.
Made by
Developer
ZE
zeoperdise
Developer on Steam
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