GameDB AI label
AI in 1 of 8 areas- In-game AINot used
- CodeNot stated
- ArtNot stated
- Music & SFXNot stated
- VoiceNot stated
- WritingNot stated
- TranslationNot stated


by SoundStoner·Casual, Indie, Simulation
Some promotional art, including capsule and library imagery, was made with AI; gameplay visuals are procedural.
Musical Monuments Composed With CymaticsBuild a temple that's also a song. Raise it from a plate of singing sand. Sacred geometry, real acoustics, and a thousand years of temple architecture all turn out to be the same thing as you shape it.
AI disclosure
GameDB AI label
AI in 1 of 8 areasFollowers
5 now · Daily snapshot of public Steam data
Upcoming chart · Nov 3 – Nov 9
Trending · Upcoming
Among 8,176 upcoming games
#1453Trending · Casual
Among 3,320 upcoming casual games
#1270Trending · Marketing
Among 2,904 upcoming games with AI in marketing
#3799Top · Wishlists, est.
~60 estimated
#3799Top · Steam followers
5 followers
Why it’s here: 5 Steam followers. Upcoming games rank by Steam follower growth over the last day and week, weighed against the audience they already have. Released and upcoming games are charted separately; estimates and stars are never mixed in.
Made by
This page is built automatically from public Steam data and refreshed several times a day. Claim it to tell the story behind the game — no claim is needed to stay listed.
Shares AI uses or genres with SoundStone

ArcadeSquirrel · Simulation

Off Hours Studio · Sports
Some promotional artwork, including Steam capsule and library imagery and logo treatments, was made and refined with AI.
Generative AI tools were used to create and refine some pre-generated promotional artwork for SoundStone, including imagery used in Steam capsule and library assets and related logo treatments. Final selections, composition, editing, branding, and presentation were directed and refined by the developer.
SoundStone does not generate AI content during gameplay. Its monuments, cymatic patterns, terrain, lighting, and music-reactive fractal skies are produced by deterministic and procedural systems implemented within the game.

Noligo Games · Simulation
