GameDB AI label
AI in 4 of 8 areas- In-game AINot stated
- CodeNot stated
- ArtCore
- Music & SFXPartial
- VoiceCore
- WritingAssist
- TranslationNot stated
- MarketingNot stated
Generative AI is used for concept art and in-game graphics; most AI images are then modified and finalized by the team's artist.
Voice-over lines were generated with AI.
Several music tracks were generated with AI.
AI is used to proofread the texts and scripts.
- Not used, per the developer
- None
- Not mentioned
- In-game AICodeTranslationMarketing
Read the full disclosureQuoted from the Steam store page
We are a small studio with only six people actively involved in development. For teams like ours, generative AI is a supportive tool that helps us realize a creative vision that would otherwise be completely out of reach within our budget. It allows us to focus on what we love doing most: creating games. We view AI strictly as a practical toolset.
Here is how we utilized generative AI in our game:
• Visual Assets: We use generative AI for both concept art and in-game graphics. The vast majority of these AI-generated images are manually modified, iterated upon, and finalized by our artist. We have not replaced any jobs; our games simply feature richer visual assets.
• Audio & Voice-over: Voice-over (VO) lines and several music tracks were generated using AI.
• Proofreading: We utilize AI to proofread our texts and scripts.


Lane Rider: Highway Runner



