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Underkeep cover art
Games/Released/Strategy/Underkeep
Released Sep 9, 2026

Underkeep

by chris lee·published by LSH studio·Strategy, Casual, Indie, Simulation

AI-made sprites, UI and store art, machine-translated English and Spanish, and partly AI-written code.

Art (Core)Translation (Core)Marketing (Core)Code (Partial)
View on Steam
OverviewSummaryHow AI is usedGrowthRankingsDeveloperSimilar games
Underkeep

Overview

Screenshot 1 of Underkeep

A single-player labyrinth defense game where you play the final boss. You dig the corridors and place monsters and traps so adventurers never reach your core. Every wave is shown before it starts, and the notoriety you earn in one run makes the next one stronger.

SimulationStrategyRoguelikeTower Defense2D PlatformerCreature Collector2DTop-DownFantasyTactical

Summary

Playing now024h peak 0Steam · hourly
Steam followers12Tracking since Sep 23, 2026Steam · public
Steam reviews1Too few for a rating

Shares AI uses or genres with Underkeep

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AI disclosure

How AI is used

Source: Steam AI disclosure · checked Nov 9, 2026

GameDB AI label

AI in 4 of 8 areas
  • In-game AINot used
  • CodePartial
  • ArtCore
  • Music & SFXNot used
  • VoiceNot stated
  • WritingNot stated
  • TranslationCore
  • MarketingCore
ArtCore

Character and monster sprites, traps, tiles, effects and UI art were produced with generative AI image tools, then checked by the developer.

TranslationCore

The English and Spanish text was machine-translated from the original Korean.

MarketingCore

The store artwork was produced with generative AI image tools.

CodePartial

Parts of the source code were written with an AI coding assistant under the developer's direction and review.

Not used, per the developer
In-game AIMusic & SFX
Not mentioned
VoiceWriting
Read the full disclosureQuoted from the Steam store page

Underkeep's visual assets — character and monster sprites, traps, tiles, effects, UI art, and store artwork — were produced using generative AI image tools. The developer selected, adjusted, and quality-checked every asset before it went into the game.

The English and Spanish text was machine-translated from the original Korean.

Parts of the source code were written with an AI coding assistant, under the developer's direction and review.

Music and sound effects are not AI-generated. They are human-made CC0 assets from Kenney and OpenGameArt, and the in-game font (Galmuri) is a human-made open-source font.

Underkeep does not use generative AI while you play. The game runs fully offline and generates no content at runtime.

CorePartialAssistPlaceholder

Players · followers

Growth

Players online

Last 7 days, hourly · now 0 · 24h peak 0

01234Nov 3Nov 4Nov 5Nov 6Nov 7Nov 80

Steam followers

12 now · Daily snapshot of public Steam data

4681012Oct 1Oct 15Nov 112

Released chart · Nov 3 – Nov 9

Rankings

Open the chart
#3149

Trending · Released

Among 6,632 released games

#1017

Trending · Strategy

Among 2,071 released strategy games

#2131

Trending · Art

Among 4,417 released games with AI art

#3509

Top · Steam followers

12 followers

Released games rank by momentum: peak players over 24 hours, growth against the previous days and new reviews, with a launch boost that fades over the first week. Released and upcoming games are charted separately; estimates and stars are never mixed in.

Made by

Developer

CL

chris lee

Developer on SteamPublished by LSH studio

Is this your game?

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Made by

CL

chris lee

Developer · published by LSH studio

No social links on the Steam page yet.

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0+0 this week

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Game info

Developer
chris lee
Publisher
LSH studio
Release
Released Sep 9, 2026
Price
$3.99Steam list price, US
Genres
Strategy, Casual, Indie, Simulation
Platforms
Windows
Steam app
5084990

Share a milestone

GameDB.aiNov 3 – Nov 9
★
AI game on GameDB.aiUnderkeep12 Steam followers
gamedb.ai/g/underkeep
Image

Sources

  • Steam store pageDescription, media, AI disclosure and price
  • Steam players, followers & reviewsPublic data, refreshed several times a day
  • GameDB starsOne per account

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