GameDB AI label
AI in 3 of 8 areas- In-game AINot used
- CodeNot stated
- ArtCore
- Music & SFXCore
- VoiceNot stated
- WritingNot stated
- TranslationCore
- MarketingNot stated
2D sprites for props, enemies, bosses and UI began as AI image drafts, then had backgrounds removed, resized and color-corrected.
All five background music tracks were AI-generated, then edited and looped; sound effects are synthesized by code, not AI.
Interface text was machine-translated from Korean with AI; only some languages have had a human pass.
- Not used, per the developer
- In-game AI
- Not mentioned
- CodeVoiceWritingMarketing
Read the full disclosureQuoted from the Steam store page
Some of the content in this game was created with generative AI tools.
· The five background music tracks were generated with an AI music tool, then edited
and looped to fit the game.
· 2D sprites (props, enemies, bosses, UI) started as generative AI image drafts and
went through background removal, resizing and color correction before shipping.
· Interface translations — the source language is Korean; the other languages were
machine-translated with AI and only some have had a human pass. If you spot an
awkward line, tell us and we will fix it.
Sound effects are not AI-generated. They are synthesized in real time by the game's code.
No AI runs while you play. Every piece of content ships as a fixed file — the game does
not generate anything during play and does not contact any AI service.


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