GameDB AI label
AI in 6 of 8 areas- In-game AINot used
- CodeAssist
- ArtCore
- Music & SFXCore
- VoiceNot stated
- WritingCore
- TranslationCore
- MarketingCore
AI was used extensively for fictional adult character art, pool-hall environments, UI decoration and video and animation assets, then edited.
AI was used for background music, ambient audio and sound effects.
AI was used for worldbuilding, character concepts, dialogue and gameplay descriptions.
AI was used for localization.
AI was used for promotional copy.
AI assisted with programming, debugging, test design, gameplay ideation and balance simulation.
- Not used, per the developer
- In-game AI
- Not mentioned
- Voice
Read the full disclosureQuoted from the Steam store page
Generative AI tools were used extensively during development to assist with original fictional adult character artwork, pool-hall environments, UI decoration, video and animation assets, background music, ambient audio, sound effects, worldbuilding, character concepts, dialogue, gameplay descriptions, localization, and promotional copy. AI tools also assisted with gameplay ideation, balance simulation, programming, debugging, and test design.
All player-facing AI-assisted content was generated before release, then selected, edited, integrated, and reviewed by the developer before being shipped as fixed game assets. The developer remains responsible for the final content.
The game does not use generative AI at runtime, does not generate images, audio, text, or dialogue during play, and does not submit player input, save data, or multiplayer content to any AI service.


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