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Dungeon Crawl 94: What Was Taken cover art
Games/Upcoming/Action/Dungeon Crawl 94: What Was Taken
Release: Sep 30, 2026 (in 6 days)

Dungeon Crawl 94: What Was Taken

by Underwood Studios·Action, Adventure, Indie, RPG, Strategy

Generative AI helped create portions of the artwork and music and some Steam store and library art.

Art (Partial)Music & SFX (Partial)Marketing (Partial)
Wishlist on SteamShare
OverviewHow AI is usedGrowthRankingsDeveloperSimilar games
Dungeon Crawl 94: What Was Taken

Overview

Dungeon Crawl 94: What Was Taken Official TrailerDungeon Crawl 94: What Was Taken Official Trailer

A turn-based pixel art dungeon crawler where every move advances the world. Explore procedurally generated roads, towns, forests, and dungeons, master elemental magic, uncover hidden treasures, and build a hero unique to every adventure.

AdventureRPGStrategy2D FighterAction RPGAction RoguelikeDungeon Crawler2.5D1980sAction

AI disclosure

How AI is used

Source: Steam AI disclosure · checked Sep 24, 2026

GameDB AI label

AI in 3 of 8 areas
  • In-game AINot used
  • CodeNot stated
  • ArtPartial
  • Music & SFXPartial
  • VoiceNot stated
  • WritingNot stated
  • TranslationNot stated
  • MarketingPartial
ArtPartial

Generative AI helped create portions of the game's artwork.

Music & SFXPartial

Generative AI helped create portions of the music.

MarketingPartial

Generative AI created some promotional artwork for the Steam store page and library.

Not used, per the developer
In-game AI
Not mentioned
CodeVoiceWritingTranslation
Read the full disclosureQuoted from the Steam store page

Generative AI tools were used during the development of Dungeon Crawl 94: What Was Taken to assist in creating portions of the game's artwork, music, and other pre-generated creative content. Generative AI was also used to create some promotional artwork displayed on the Steam store page and in the Steam Library. All AI-generated content is pre-generated and incorporated during development; the game does not use live generative AI during gameplay.

CorePartialAssistPlaceholder

Wishlists · audience

Growth

Wishlists—Waiting for the follower countGameDB estimate
Steam followers—Counting followersSteam · public
Followers 24h—Tracking since Sep 23, 2026Steam · daily
7-day growth—Tracking since Sep 23, 2026Sep 18 – Sep 24

How we estimate wishlists. Steam games typically collect 7–14 wishlists per follower; we use 10× as the central figure.

Steam followers

Daily snapshot of public Steam data

Collecting dataGameDB started tracking this game on Sep 23, 2026. The chart fills in as daily snapshots arrive.

Upcoming chart · Sep 18 – Sep 24

Rankings

Open the chart

Upcoming games rank by Steam follower growth over the last day and week, weighed against the audience they already have. Released and upcoming games are charted separately; estimates and stars are never mixed in.

Made by

Developer

US

Underwood Studios

Developer on Steam

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Made by

US

Underwood Studios

Developer, self-published

  • YouTube

Links the developer lists on Steam

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Game info

Developer
Underwood Studios
Release
Release: Sep 30, 2026 (in 6 days)
Genres
Action, Adventure, Indie, RPG, Strategy
Platforms
Windows
Steam app
5078390

Share a milestone

GameDB.aiSep 18 – Sep 24
★
AI game on GameDB.aiDungeon Crawl 94: What Was TakenSee how it’s made on GameDB.ai
gamedb.ai/g/dungeon-crawl-94-what-was-taken

Sources

  • Steam store pageDescription, media, AI disclosure, developer links
  • Steam followersPublic data, refreshed several times a day
  • GameDB starsOne per account

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