
Dungeon Crawl 94: What Was Taken
Underwood Studios · Adventure


by Slow Thunder·Adventure, Action, Casual, Indie, RPG, Strategy
AI helped create some in-game UI art and store-page images; code and audio were made without generative AI.
Gameplay TrailerA fast-paced action RPG. Fight through 100 levels of monsters and bosses. After each stage, pick one of three random skills to shape your build. Enemies drop gear with random affixes across five rarity tiers. Smooth combat, deep loot system. Every drop could change your strategy. Pure loot grind.
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Underwood Studios · Adventure

AI disclosure
GameDB AI label
AI in 4 of 8 areasAI image generation helped create the title logo and some in-game UI art; the developer edited and integrated the images.
AI image generation helped create part of the store-page artwork, including capsule images, library assets and key art; the developer edited and integrated the images.
The developer says the code was created without generative AI.
The developer says audio was created without generative AI.
Generative AI image tools were used to help create some of the artwork in this game and on its store page. This includes the game's title logo, part of the store page artwork (capsule images, library assets and key art) and some of the in-game UI art (such as icons and panel graphics). All AI-generated images were created using the game's own screenshots and designs as references, and were then edited and integrated by the developer. Gameplay, code, 3D models, animation and audio were created without generative AI. No content is generated by AI while the game is running.
Players · followers
Last 7 days, hourly · now 0 · 24h peak 0
9 now · Daily snapshot of public Steam data
Released chart · Nov 3 – Nov 9
Trending · Released
Among 6,638 released games
#727Trending · Adventure
Among 1,665 released adventure games
#2136Trending · Art
Among 4,423 released games with AI art
#4086Top · Steam followers
9 followers
Released games rank by momentum: peak players over 24 hours, growth against the previous days and new reviews, with a launch boost that fades over the first week. Released and upcoming games are charted separately; estimates and stars are never mixed in.
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