GameDB AI label
AI in 2 of 8 areas- In-game AINot used
- CodeAssist
- ArtAssist
- Music & SFXNot stated
- VoiceNot stated
- WritingNot stated
- TranslationNot stated
- MarketingNot stated
AI assistants were used for pair-programming and troubleshooting complex engine logic.
Generative AI sped up visual ideation and automated tedious tasks; every final in-game element is handmade.
- Not used, per the developer
- In-game AI
- Not mentioned
- Music & SFXVoiceWritingTranslationMarketing
Read the full disclosureQuoted from the Steam store page
We are a two-person indie team with over a decade of real-world game development experience. Pat has been making games for 10 years, and Nate was a professional working artist long before generative AI tools existed.
We know AI in games is a dealbreaker for some folks, and we struggle with how much to use it ourselves. We want to be completely upfront about how we built this so you have the full picture:
- Visuals: We used generative AI alongside our standard software to speed up ideation and automate tedious tasks. Every final in-game element is as handmade as any other pre-LLM digital art. Most of the icons were licensed from a third-party.
- Code: We used AI assistants for pair-programming and troubleshooting complex engine logic on a project that two non-engineers couldn't otherwise build alone.
No content is generated live in-game at runtime.
We believe in total transparency with our players. We built this game to celebrate developers, and we want to be completely open about how we made it. As busy parents navigating the job hunt during development, these tools gave us the leverage to build and ship an ambitious project that we simply couldn't have created otherwise.


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