GameDB AI label
AI in 2 of 8 areas- In-game AINot stated
- CodeNot stated
- ArtAssist
- Music & SFXNot used
- VoiceNot used
- WritingNot used
- TranslationAssist


by Mad Arena Games·Adventure
AI refined some human-made art like character portraits and helped correct the localization.
Plum TrailerPlum is a 3d cozy platforming and collectathon game where you will have to roll and bounce through the valley in search for home. On your way, meet different ghost plums each which a story to share. This game is a colorful stylized short adventure (about 1h) made to chill or speedrunning.
AI disclosure
GameDB AI label
AI in 2 of 8 areasPlayers · followers
Last 7 days, hourly · now 0 · 24h peak 0
12 now · Daily snapshot of public Steam data
Released chart · Nov 3 – Nov 9
Trending · Released
Among 6,644 released games
#719Trending · Adventure
Among 1,667 released adventure games
#2129Trending · Art
Among 4,426 released games with AI art
#3513Top · Steam followers
12 followers
Released games rank by momentum: peak players over 24 hours, growth against the previous days and new reviews, with a launch boost that fades over the first week. Released and upcoming games are charted separately; estimates and stars are never mixed in.
Made by
This page is built automatically from public Steam data and refreshed several times a day. Claim it to tell the story behind the game — no claim is needed to stay listed.
Shares AI uses or genres with Plum


Industrial Miracle · Adventure
AI refined human-made assets, e.g. character portraits made from in-game mesh screenshots, with no generation from scratch.
AI helped with localization corrections.
Human solo dev made: writing, music, game design, game production, voice acting, SFX, and basically everything else. In addition, some 3D and VFX asset packs (plus additional SFX) were purchased from third-party marketplaces, where they are explicitly labeled as non-AI, human-made content, and credited in-game.
AI usage: AI helped with localization corrections, and was used to refine assets, strictly following human artistic direction and human-made examples — no generation from scratch. Example: Plum's character portraits are in-game mesh screenshots, inserted by me into pre-designed empty icon frames, then refined with AI for a more polished result.
Note: I would be happy to replace AI-refined assets with human artist's work, if this becomes financially possible in the future.
Links the developer lists on Steam
A star saves the game to My stars and adds one to its public count. One per account, and you can take it back.

Armand Tyberiusz Molinski · Casual

The Indie Dad · Action