A tactics roguelike deckbuilder where you command an army, not a hero. Units move and fight on their
own action points; your deck calls in reinforcements, ordnance and orders. Every soldier has a name, a
rank, and exactly one life. Build the army. Read the board. Lose them anyway.
AI agents handled the coding while the solo developer designed, directed and play-tested the game.
ArtCore
AI systems handled the art and animation.
Music & SFXCore
AI systems handled the music and sound.
Not used, per the developer
None
Not mentioned
In-game AIVoiceWritingTranslationMarketing
Read the full disclosureQuoted from the Steam store page
A one-person, AI-native production: I designed, directed and play-tested the entire game while AI systems handled the production work across code, art, animation, music and sound. Same iterative process a game designer takes with a team - though my team was AI agents.
CorePartialAssistPlaceholder
Followers
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Made by
Developer
DE
Densanon
Developer on Steam
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