GameDB AI label
AI in 4 of 8 areas- In-game AINot used
- CodeNot stated
- ArtCore
- Music & SFXNot used
- VoiceNot stated
- WritingPartial
- TranslationCore
- MarketingPartial
3D models and textures were made with AI 3D model generation and most 2D icons and illustrations with AI image tools, all edited by the developer.
The English localization was AI-translated from the original Chinese text and reviewed by the developer.
Some in-game text (event, relic and achievement descriptions) was drafted with an AI writing assistant and edited.
Store page text was drafted with an AI writing assistant, and some capsule backgrounds were made with AI image tools.
- Not used, per the developer
- In-game AIMusic & SFX
- Not mentioned
- CodeVoice
Read the full disclosureQuoted from the Steam store page
Parts of this game's content were created with generative AI tools. All of it was generated ahead of time during development and ships as fixed assets:
- 3D models and textures (towers, enemies and bosses, bases, terrain and scenery props) were generated with Meshy AI, then adjusted and assembled by the developer.
- Most 2D icons and illustrations (relic icons, achievement icons, element emblems and some UI icons) were generated with AI image tools and edited by the developer; tower card illustrations are rendered from the AI-generated 3D models.
- Some in-game text (event, relic and achievement descriptions) and the store page text were drafted with an AI writing assistant and edited by the developer.
- The English localization was AI-translated from the original Chinese text and reviewed by the developer.
- Some store page and marketing artwork (capsule backgrounds) was produced with AI image tools.
Sound effects and music are procedurally synthesized by our own scripts and are not AI-generated. The game does not generate any content live during play and does not connect to any AI service at runtime.


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