GameDB AI label
AI in 3 of 8 areas · runs while you play- LiveIn-game AICore
- CodeNot stated
- ArtPartial
- Music & SFXPartial
- VoiceNot stated
- WritingNot stated
- TranslationNot stated
- MarketingNot stated
At runtime, AI evaluates drawings, chosen names and language, then generates creatures’ elements, stats, moves and descriptive text. It also moderates shared content.
While you play: Creature generation & input evaluationBackground art and the title logo were created with AI image generation and reviewed before inclusion.
BGM and sound effects were created with AI and reviewed before inclusion.
- Not used, per the developer
- None
- Not mentioned
- CodeVoiceWritingTranslationMarketing
Read the full disclosureQuoted from the Steam store page
Some game assets were created with AI assistance under paid commercial licenses: background art and the title logo (image generation), BGM (Suno), and sound effects (ElevenLabs). All AI-generated assets are recorded in an internal license ledger, were generated on paid plans permitting commercial use, and were reviewed by the developer before inclusion.
AI is used at runtime to evaluate a player's drawing, chosen creature name and language, and to generate the creature's element, stats, moves and descriptive text. Drawings are sent through our Cloudflare-hosted service to the DeepSeek API for evaluation and content moderation; chosen names and language settings are sent for evaluation. Ghost Sharing also sends each creature’s drawing, party text fields and the in-game display name for content moderation. The player's drawing remains the creature's artwork. When a player supplies a name, the game keeps that name instead of replacing it with the model's suggested name.
Private friend matches using an existing party also send creature drawings, party text fields and the in-game display name to the DeepSeek API for content moderation.
Player-created drawings, names and generated text can be shown to other players when a player chooses Ghost Sharing or enters an online match. Ghost teams may appear as asynchronous opponents and in the stamp ranking. Real-time friend matches use private rooms joined through a room code or Steam invitation, using an existing team or creatures drawn during an Instant match. This release has no public/random real-time matchmaking. Participating in a match does not by itself publish a creature as a shared ghost or add it to the public ghost ranking.
The service applies automated content moderation and blocks content it rejects from the corresponding registration or sharing flow. Players can report content through the official website's contact form. Automated moderation can make mistakes. Battle outcomes are calculated by deterministic game rules, not by AI.


Rakugaki Beast



