Escape a shifting maze alone or in 2–4 player online co-op. Recover real signals, avoid decoys, and repair your route out while distinct hunters close in. Answer the Barber's phone, keep the watched hunter in sight, and make it to the exit.
Some pre-rendered visual assets, including certain monster, prop and scare images, were created or assisted with generative AI, then edited.
MarketingPartial
Some store marketing images were created or assisted with generative AI tools.
Not used, per the developer
In-game AIMusic & SFXWriting
Not mentioned
CodeVoiceTranslation
Read the full disclosureQuoted from the Steam store page
Some pre-rendered visual assets in Clipped Reality (including certain monster, prop, scare, and/or store marketing images) were created or assisted with generative AI tools, then selected, edited, and integrated by the developer. In-game audio is original deterministic synthesis. Level layouts use traditional seeded procedural generation (not generative AI). Story text and Echo Logs are authored content. The game does not use generative AI to create new images, audio, or narrative during gameplay, and it does not call external AI services while you play.
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Players · followers
Growth
Players online
Last 7 days, hourly · now 0 · 24h peak 0
Steam followers
5 now · Daily snapshot of public Steam data
Collecting dataGameDB started tracking this game on Sep 23, 2026. The chart fills in as daily snapshots arrive; the latest reading is 5.
Released games rank by momentum: peak players over 24 hours, growth against the previous days and new reviews, with a launch boost that fades over the first week. Released and upcoming games are charted separately; estimates and stars are never mixed in.
Made by
Developer
RL
Random Llama, Brick Dev
Developers on SteamPublished by Random Llama Software
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